What makes Girls' Frontline 2: Exilium stand out in the crowded mobile market?
Developed by MICA Team, this turn-based tactical strategy game first launched in Mainland China on December 21, 2023. It wasn’t until a year later—on December 3 and 5, 2024 (depending on the region)—that Exilium made its global debut, quickly capturing the attention of players around the world.
In just over a month, the game achieved an impressive 1.1 million downloads and $25 million in revenue. What’s driving this rapid success? A significant portion of its revenue—43% from South Korea and 42% from Japan—demonstrates its immense popularity in East Asia.
But why does it resonate so strongly in these markets? Is it the engaging tactical combat, the thrill of collectible characters, or the game’s rich narrative? Keep reading as we dive deeper into the strategies that have made Exilium a mobile gaming sensation.
The game has achieved impressive download numbers across both Google Play and the App Store. According to data provided by FoxData, the game has reached the following global download figures:
● Google Play: 449,180 downloads (approximately 450k)
● App Store: 648,041 downloads (approximately 650k)
Together, these figures estimate a total of 1,097,221 downloads (approximately 1.1 million) across both platforms. This demonstrates the game’s wide appeal and its strong performance in attracting users from different app ecosystems.
One of the key reasons Girls' Frontline 2: Exilium achieved global success is its precise pre-launch marketing and early market positioning.
Before the official release, MICA team used carefully crafted trailers and story clips to grab players' attention. These trailers didn’t just showcase the game's combat and mechanics but deeply highlighted the characters and the complex world-building through high-quality animation and emotionally engaging storylines, which created strong anticipation among players.
Notably, the main characters, tactical systems, and the game’s world were presented in detail. These elements sparked excitement not only for gameplay but for the ongoing story and character development.
Prior to launch, the game team engaged with the community by organizing closed beta tests to gather feedback and refine the gameplay. By doing so, they not only optimized the game content but also established a loyal fanbase well before the official release.
Furthermore, a pre-registration event was held, offering exclusive rewards to those who registered early. This incentivized players to join the beta and helped accumulate a solid user base for the official launch.
The success of Girls' Frontline 2: Exilium was not only driven by global marketing efforts but also by its precise targeting and promotion strategies in East Asia, where the game quickly gained a large user base.
Following the game’s release, Japan and South Korea contributed to over 80% of the game’s total revenue. Players in these countries are particularly fond of tactical role-playing games (Tactical RPGs), and the game’s design catered well to these preferences. To appeal to these markets, MICA’s team localized both the game content and promotional strategies.
In Japan, the team partnered with local anime IPs to run collaborative events, greatly enhancing the game’s visibility. The crossover events with popular anime not only elevated the game’s exposure but also attracted a wider fanbase from anime communities.
In South Korea, the game’s tactical gameplay and character collection system resonated well with local players. MICA adapted the promotional content and strategies to align with regional tastes, collaborating with local gaming media and influencers to amplify the game’s social presence.
Beyond East Asia, the game’s localized strategies helped it break into other markets. In North America and Europe, the team launched targeted video ads and gameplay previews, emphasizing the game’s strategic depth and character progression system, which attracted a large following among hardcore gamers.
Social media and influencer marketing played an integral role in Girls' Frontline 2: Exilium's success. The game’s promotion was not limited to traditional advertising but also leveraged social platforms and influencers to drive a broader reach and engagement.
MICA worked closely with prominent gaming influencers and anime culture KOLs (Key Opinion Leaders) to promote the game. These influencers not only showcased gameplay and reviews before the game’s official release but also engaged in live-streaming and post-launch interactions, continuously expanding the game’s player base. The live-streaming events became essential channels for attracting new players as fans shared their experiences through live interactions.
On platforms like Twitter,YouTube, and Instagram, MICA actively managed the official accounts and ran community engagement activities such as challenges, character design competitions, and fan art contests. These User-Generated Content (UGC) activities strengthened players’ sense of participation and helped the game gain virality across social platforms.
The official accounts regularly posted high-quality game screenshots, character introductions, and event teasers to enhance the game's visibility on social media. The creation of hashtags like #GirlsFrontline2 and #Exilium encouraged players to share their experiences and contribute to discussions about the game.
The MICA team also released behind-the-scenes development videos and game production content on platforms like YouTube, providing an in-depth look at the making of the game. This not only deepened player engagement but also bolstered the brand image, adding transparency to the game’s creation process and building player trust.
Girls' Frontline 2: Exilium uses a free-to-play model, offering a premium experience with in-app purchases (IAP). The primary monetization revolves around selling in-game currency, which can be used to purchase gacha pulls (randomized draws for characters and items) and other premium features.
The game offers gacha systems for obtaining high-tier characters and exclusive equipment, a model that has become extremely popular in mobile games, particularly in East Asian markets. This system creates a continuous flow of revenue by incentivizing players to spend money on random rewards for the chance to unlock rare and powerful characters.
Additionally, the Battle Pass system provides a tiered reward structure where players can buy a premium pass to access exclusive rewards, such as costumes, characters, and limited-time items, adding another layer of monetization beyond basic IAP.
MICA regularly introduces time-limited events that offer exclusive characters, skins, and in-game currency. These events generate urgency, prompting players to spend money in order to not miss out on these rare rewards. The ability to collect limited-edition content creates a scarcity effect, motivating players to make more purchases.
The addition of seasonal and crossover events further drives purchases. These events often include partnerships with popular anime, adding significant value for players who are fans of those franchises and ensuring that the game's monetization is closely aligned with player interests.
The game also incorporates VIP membership or subscription models where players can subscribe for exclusive benefits, such as additional daily resources, bonuses, and early access to new features.
In addition to functional items, cosmetic purchases play a significant role in monetization. Skins, character costumes, and visual upgrades are sold in the game, allowing players to personalize their characters and the game experience.
Customization and aesthetic enhancements are key to increasing player satisfaction, with some players being willing to spend money on items that do not affect gameplay but provide a more personalized touch to their experience.
1. Regular Content Updates:
Girls' Frontline 2: Exilium regularly introduces new characters, storylines, events, and limited-time challenges, ensuring players always have new content to look forward to.
These updates include new mission types, story chapters, and game modes, which keep players interested in progressing and continuing to log in daily to experience the latest additions.
2. Daily Login Rewards: Players are incentivized to log in daily with rewards that increase over consecutive days. This fosters habit-forming behavior, improving retention.
3. Engagement through Social Features:
The game integrates social features, including guilds, friends lists, and PvP competitions. These features not only encourage players to connect with each other but also create a sense of community. Players who feel part of a group or team are more likely to stay engaged with the game long-term.
The PvP modes, which offer rewards for high rankings, create a sense of competition and progression, prompting players to improve their teams and engage more deeply with the game mechanics.
4. Smooth Onboarding: The game also employs an effective onboarding process for new players, ensuring that they quickly understand the game mechanics and are not overwhelmed by the complexity. A well-structured tutorial and guided mission flow help players feel invested early on, increasing the likelihood of long-term retention.
Girls' Frontline 2: Exilium has shown that with the right strategies, success in the mobile gaming market is not only possible but achievable. By honing in on key regions and leveraging powerful marketing tactics, the game has sparked attention and driven significant revenue growth.
It’s a clear reminder that smart monetization and continuous player engagement are the foundation of long-term success. At FoxAdvert, we know that every brand has the potential to create its own success story.
Let us help you unlock your brand’s true potential and accelerate your growth with data-driven marketing strategies designed for results.
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